![]() ![]() The mission variety is possibly the game’s greatest strength. The huge variety in weapons is a joy to use as the controls are easy to master. While you are given the necessary tools for each job some can find hidden items or perform Bond actions in set areas. There is a greater variety in gadgets this time around as well as a more stealth. Objectives evolve as you progress with each mission usually comprising multiple parts. Each mission sets you up with specific mission objectives, be it infiltrating a party stealthily or photographing key elements. Those familiar with Agent Under Fire will be able to jump right in. It doesn’t hurt that it has Pierce Brosnan’s digital likeness as well as a bevy of beautiful femme fatales to lend it an air of authenticity. You will recognize set piece moments here and there and while it is derivative the story is very enjoyable. While the story is original it takes bits and pieces from the best Bond films. Nightfire follows Bond as he attempts to thwart corrupt businessman Raphael Drake from stealing a new missile guidance system and using it to destroy the world. The sequel 007: Nightfire is an excellent follow-up with a better story, more gadgets, and action and continued the streak Electronic Arts were on with the license. Agent Under Fire was a pretty good original story that hit the right notes but leaned less on the secret agent part of the equation for more action. For the purposes of this review we will ignore 007 Racing. While the few side-scrolling action games for previous systems were middling at best for the most part his 3d adventures have been excellent. Goldeneye: 007 for Nintendo 64 presented a sea change in how the James Bond license would be handled going forward. More than any other 007 game to date, NightFire was designed with the die-hard Bond fan clearly in mind.Developer: Eurocom Publisher EA Games Released: NovemGenre: FPS Platform: PS2, GameCube, Xbox And best of all, the multiplayer mode incorporates classic characters from many Bond movies. You also have more tactical options (there are many ways to reach each objective, so the game is very replayable) as well as a better arsenal of gadgets and weapons. ![]() The game's overall playability is improved by some nice attention to detail, not the least of which is the addition of smarter and less predictable villains (they can hear you coming, they communicate with each other, and they're better at utilizing cover and sneaking up behind you). ![]() The storyline combines espionage, action, and innuendo in just the right proportions to evoke a real Bond movie atmosphere. Of course, within minutes you'll be shooting your way out of the place and making a daring escape in true 007 fashion, including Bond's trademark one-liners. You even get to holster your PPK, don a tuxedo, and infiltrate a cocktail party at your adversary's mansion, making small talk with … More his henchmen, flirting with female party guests, and eavesdropping on secret conversations. The pacing of the game is natural, with each objective leading smoothly to the next. After the familiar "gun barrel" opening shot, you're introduced to the game via a pre-credits action sequence through the streets of Paris that leads into an original theme song, complete with surreal imagery. The game retains the overall look of its predecessor-including some familiar recurring characters and gadgets-but is designed to feel more like an actual Bond movie than a video game. James Bond 007: NightFire is a worthy sequel to 2001's outstanding Agent Under Fire. ![]()
0 Comments
Leave a Reply. |